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1. Brainstorming & Ideation
Conduct brainstorm sessions followed by market analyses and consumer research in order to refine and formalise new game concepts.
2. Concept & Prototyping
Conceptualise and communicate design decisions through documentation, flow charts, sketches, compulsion loops, paper layouts and grey-boxing.
Collaborate closely with various different disciplines and departments to drive the leanest implementation of ideas and bring results to the table.
4. Iterating & Evolving
Once it's out in the wild, learn from the process and implementing changes, while actively seeking feedback from the team ready for the next iteration.
GDD, flow management, difficulty curves, pacing, gameplay loop, systems and mechanics of the overall game
Core loop design, habit forming session design, monetisation and economy balancing, retention & KPI improvements
Flow creation, creating/scripting moment-to-moment gameplay, event triggers, AI combat, set pieces
Environmental storytelling, barks, cinematics, in-game documents, self speak, player-character to NPC, item descriptions
Deep dives, feature breakdowns, weakness identification, market research and analysis, product reviews